Qualitative Research
First, qualitative research was conducted to identify the consumption habits related to cinema, especially in O2O (Online to Offline) e-commerce of potential users. The research focused on:
- Insights on user behavior;
- Discovery and validation of users' pains, motivations and needs;
- Validation of the Cinema market as a simple Product (ticket) or as a service (entertainment/experience).
The research was conducted with 6 potential users. Due to the emergence of Covid-19, we opted to conduct the interviews online, through voice calls, to ensure the safety of all.
First Findings
User behavior when buying online:
Queues: To avoid queues, especially on big premieres.
Good seats: To ensure good seats, especially in large groups
Ticket: Currently the most used platform is ingresso.com

When asked if they buy online or at the cinema box office:
"Online, to avoid lines. It marks the place, it's faster and avoids running out of tickets." - Danilo, 27 years old.
There are also cases where the user usually buys online, but in certain situations they prefer to buy at the box office.
"I prefer a thousand times to buy online, but when I go with my friends sometimes it's a pain. That's why I buy at the box office even." - Tais, 23 years old.
Main points found:
- Most people buy tickets online most of the time;
- They buy online for convenience;
- They download the app to participate in promotions;
- Some have difficulty buying online;
- They buy tickets at the box office when they haven't planned to see a movie;
- Some buy a combo of popcorn;
- Generally go to the cinema with a companion.